
// strider is still after player, but can't see player

"NPC_Strider.Hunt"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.0"
	"soundlevel"  		"SNDLVL_140dB"

	"rndwave"
	{
		"wave"	"npc/strider/strider_hunt1.wav"
		"wave"	"npc/strider/strider_hunt2.wav"
		"wave"	"npc/strider/strider_hunt3.wav"
	}
}


"NPC_Strider.FootstepEverywhere"
{
	"channel"	"CHAN_STATIC"
	"volume"	"1.0"
	"soundlevel"	"SNDLVL_120dB"
	"pitch"	"100"
	"rndwave"
	{
	"wave"	"^npc/strider/strider_step1.wav"
	"wave"	"^npc/strider/strider_step2.wav"
	"wave"	"^npc/strider/strider_step3.wav"
	"wave"	"^npc/strider/strider_step4.wav"
	"wave"	"^npc/strider/strider_step5.wav"
	"wave"	"^npc/strider/strider_step6.wav"
	}
}