"NPC_AntlionGuard.BreatheLoop"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"pitch"			"100"
	
	"soundlevel"	"SNDLVL_90db"

	"wave"			"npc/antlion_guard/breathe_loop.wav"
}

"NPC_AntlionGuard.NearStepLight"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.30, 0.500"
	"pitch"			"90,100"

	"soundlevel"	"SNDLVL_85db"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/near_foot_light1.wav"
		"wave"	"npc/antlion_guard/near_foot_light2.wav"
	}
}

"NPC_AntlionGuard.NearStepHeavy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.600, 0.750"
	"pitch"			"90,100"

	"soundlevel"	"SNDLVL_90db"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/near_foot_heavy1.wav"
		"wave"	"npc/antlion_guard/near_foot_heavy2.wav"
	}
}

"NPC_AntlionGuard.FarStepLight"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.30, 0.500"
	"pitch"			"90,100"

	"soundlevel"	"SNDLVL_85db"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/far_foot_light1.wav"
		"wave"	"npc/antlion_guard/far_foot_light2.wav"
	}
}

"NPC_AntlionGuard.FarStepHeavy"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.600, 0.750"
	"pitch"			"90,100"

	"soundlevel"	"SNDLVL_90db"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/far_foot_heavy1.wav"
		"wave"	"npc/antlion_guard/far_foot_heavy2.wav"
	}
}

"NPC_AntlionGuard.FrustratedRoar"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.000"
	"pitch"			"90,110"

	"soundlevel"		"SNDLVL_100dB"

	"rndwave"
	{
		"wave"	"npc/antlion_guard/frustrated_growl1.wav"
		"wave"	"npc/antlion_guard/frustrated_growl2.wav"
		"wave"	"npc/antlion_guard/frustrated_growl3.wav"
	}
}

"NPC_AntlionGuard.FrustratedRoar1"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.000"
	"pitch"			"90,110"

	"soundlevel"		"SNDLVL_100dB"

	"wave"	"npc/antlion_guard/frustrated_growl1.wav"
}

"NPC_AntlionGuard.FrustratedRoar2"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.000"
	"pitch"			"90,110"

	"soundlevel"		"SNDLVL_100dB"

	"wave"	"npc/antlion_guard/frustrated_growl2.wav"
}

"NPC_AntlionGuard.FrustratedRoar3"
{
	"channel"		"CHAN_VOICE"
	"volume"		"1.000"
	"pitch"			"90,110"

	"soundlevel"		"SNDLVL_100dB"

	"wave"	"npc/antlion_guard/frustrated_growl3.wav"
}